This was a group Game project at University where we were tasked with developing a playable demo of a game in 12 weeks. I was the concept artist for the environments in the game
Final concept for boss arena
The Mountian path leading up to the Mountain gate hidden in shadow.
Final concept line art for area just before boss arena
Thumbnail concepts for the boss area of the game and the area leading up to it where you fall down a ledge into the boss pit.
Boss concept, I had the idea that he would be shooting projectiles at you while you were jumping and climbing from pillar to pillar using the glide and grapple mechanic.